3D Engine Design
During the past weeks, I haven't been able to come up with something new and/or meaningful. But for those interested in building a 3D engine, I came across the Lightfeather 3D engine . And the guys over there describe (in a high level manner - functional point of view) the design of their engine. So an experienced graphics developer might use this information to design a "copy" or get inspired by the Lightfeather engine. Following is the "table of contents" of the Lightfeather 3D engine design: Introduction Geometry Scene Portals Rendering